Monday, October 11, 2010

It’s like he is playing the Piano

This is (unfortunately) not something I hear very often, or rather never, but last time I went to ITU for a game-night, we played some sc2 team games and while playing executing my extremely low apm, but for the people there, the apm where rather high, I overheard this girl saying “It’s like he is playing the piano”, I couldn’t help laugh at that comment, thinking was that a compliment or?
I decided to take it as such, gaming really is an art!

Thursday, September 23, 2010

Pros switching

We have seen alot of pro sc players switch to sc2 lately especially July and NaDa are some of the bigger names, also with both the Kespa "saga", and a lot of teams losing coaches/players rapidly it does seem like sc is dying faster than expected.

I’m not sure whether I am leaning towards this being good or bad. From a game pont its absolutely good, they succeeded where Counter-strike absolutely failed, I Think the Cs’eres (without being in the community at all) are still suffering from are you playing source or 1,5 or 1,6 problems. Having 1 game will make both the community and the game bigger in all regards.

But then again Starcraft broodwar will always have a special place in my heart and it saddens me to see it deteriorate like this, I Love(d) playing the game and I love Watching the pro matches, sc2 doesen’t quite give me the same kick.

Thursday, September 16, 2010

Teaching Sc2

I Was out visiting a friend last weekend, and between the normal drinking and that kind of good stuff, we had some time to play sc2, and to put it straight he have only played very few games under the beta and only played half through the campaign after the launch of the game, basically his multiplayer would be: "get 2 barracks and then 1 factory and have ~10-15 workers", so I would guess he would be a bronze leaguer, but I decided to try to help him out.

After teaching him some basic tools: Rotations and a basic strategy, and giving him some helpful tips, and piloting him though 2-3 of the first placement matches and off course him discovering the power of stimpack! He actually managed to end up in platinum with 4-1 stats only losing to a tower rush where 1 minor decision lost him the game.

To be honest I did not expect him to get into platinum watching his first games, but just getting a slight handle on the “basic macro” and the right mindset gives you sooooo, so much in the lower level of play.

And with my weakest site being my macro I think I learned something myself from what I was teaching and that’s just a nice extra bonus

Wednesday, September 15, 2010

1 month summaries part 3

Well even through a little latter then promised here is the third part of my 1 month summaries, this time focusing on my experiences in 1 on 1.

When thinking about this post and how I wanted to write it I felt my mind going in a lot of different directions on what I wanted to talk about, there is the basics how much have I played how did I fare in my games etc, but also a lot of other subjects I’ve been thinking a lot about lately, timings, balance, me vs different races, what I am doing right / wrong in my 1 on 1, and what I’m trying to improve and how, but well it would basically end up as one huge probably pretty mixed wall of bla.bla bla. But I will most likely talk a bid about some of these subjects when I get around to it :-)

So here is the breakdown:

After around 20-30 matches I ended up in Diamond league
I have played 117 1 on 1 Ladder matches
Won 63 games
Lost: 54 games
A win rate at 54%
A rating of 801
And currently rank #115 on Fafner’s Danish ladder site just 1 rank and 1 rating point above Fafner

I’ve found 1 on 1 to be both fun and challenging and I can see multitudes of ways to improve my play especially my macro game seems to be lacking especially under pressure, I really am looking forward to playing a lot more 1 on 1 but with both my normal work, my work in the dansih starcraft community www.sc2replays.dk and my sport activities I don’t have a lot of spare time to actually play that much would love to have some more time on my hands to really get into the game and really practice.
Also there is 1 month and 4 days left before I leave for a 3 month vacation to new Zealand, I’m really looking forward to it but I am going to miss playing sc2 that’s for sure

Wednesday, September 1, 2010

1 month summaries part 2

In This 2nd part of my 1 month recap I will be looking a bid at my team games.

I have pretty much been playing an equal amount of 1 on 1, 2 vs 2 and 3 vs 3 games, but only played a pinch of 4 vs 4

My 2 vs 2’s have mainly been played with Fafner, both of us playing random, and not having any straight up tactic to follow, so we pretty much played it by ear.

3 Vs 3’s have been played with a lot of different teams and some random team games as well

4 vs 4 I have mostly played with some irl friends who don’t really have any kind of refined play, to put it lightly ;-).

While playing at a lower level the team games becomes pretty fun because you can get away with almost anything, but as the level progresses it gets more and more into the “we rush we win” antics counting on mass lover tier units and early game harasses which can be tremendously hard to resist.
In 2 vs 2 you often see zergling / reapers, dual reapers / bunker antics and a lot of other semi cheesy stuff, and on some maps it’s just not manageable, which can be quite frustrating at times.

Team games seems to function a lot like it did in the original, all through the maps are designed a lot better and a lot more towards team games, and that does pull it quite a bit ahead of the original. Still i wouldn’t at all consider something that would be interesting as an Esport.
Warcraft3, although it had its faults, worked a lot, lot better in regards to team games then sc2 does.

My next and final 1 month write-up will be about my 1 on 1 games.

Tuesday, August 31, 2010

1 month summaries part 1

A little more than 1 month have passed since the release of sc2 and I thought it would be nice with a little summary of what I have used the first month doing.

Single player:

Overall the single player experience is far better than I expected, the story is intriguing and the level design is by far the most versatile I’ve seen Blizzard create yet, and the humor had a large presence as always. Though was a great experience it was by no means perfect I found the voice acting quite clunky and there were just too many clichés, but then again that was kind of expected, since it is Blizzard we are talking about here.

I’ve played the campaign, 2½ times and I just started a new campaign playing on brutal this time around.

1 Play though where on hard, only really 2 missions that felt a little challenging and that where supernova and all in (the final mission), but then again if I had used any kind of saves while playing those two levels would have been pretty easy as well.

2 Play though where the “hurry up it’s raid night” achievement, and I completed it on ~6:10 without hurrying to much (and yes I am a complete tool and achievement whore sometimes I know!).

2½ Play through I just wanted the upgrade achievements for all building all ship, all infantry etc, etc. upgrades again the achievement whore in me.
And of course on the play though I just started I am going for the last achievements getting the 1590:1600 all through I’m not in a hurry to get it, I just do a mission now and again, especially when the ladder is to rough on me :-).

I will be doing a Multiplayer summary tomorrow or sometime in the near future.

Tuesday, July 20, 2010

Beta phase 2 is down.

I haven’t played much of the 2 phase of beta, due to training, irl / summer stuff getting in the way, but I did manage to get some games played in the last weekend.
I’m not sure whether it where the amount of players that where increased or the AMM search engine numbers that where changed but the level of players I met seemed a bit more stable than usual, earlier in the beta I would jump from playing a platinum back when platinum where the highest tier of ladders, then jump down to playing a silver then a gold etc.

In the 2 phase I just after the placement matches met players in the platinum league for around 2 games then 1 diamond where I lost, then plat for 4-5 more games, then diamond league players for the rest of my games, all through I only played a few games it seemed a lot more stable which is nice, and I am really looking forward to seeing how it will be looking after a few month have passed after launch.

The last few games where some 2 vs 2 with Fafner where I pretty much sucked all of the games, but I at least had Fafner by my side pulling me through :-).
only 7 days left until launch, can’t wait!

Monday, May 3, 2010

Stats how to break through the glass wall?

After playing ~60+ Hours of FFXIII I finally got back into the sc2 beta at around the time where there where a lot of turbulence with random resets.

Which I actually kind of enjoyed since I did not feel the restraint I normally feel when I know my stats are going to last, it is such a release to play without the burden of stats dragging your morale to play down.
I have always struggled a lot with it both in the original Starcraft and in warcraft3 and well basically anything that would record and remember how I performed.
In Starcraft I would never play more then like 5-7 ladder games because when I got up to like 1150 I knew I would most likely lose and ruin my stats and in the original ladder get extremely punished for losing point wise.
In warcraft3 I where extremely hesitant to play ladder games as well due to the facts that at some point my win rate would start falling dramatically.
I realize it is completely silly and an absolutely useless attitude toward gaming especially if you want to improve your game, but it is there poking me at every turn and it is doing the complete opposite of 2 key factors for me.
1: encouraging me to play more games and therefore
2: improve my skill level.

I Wish I could just put this nonsense behind me and just play!, right now its only a beta I cant even begin to comprehend how I am going to feel when it goes live!

If anyone knows how to get past this I would really love to hear it!

Wednesday, April 7, 2010

The last chance to play something else!

Due to sc2 releasing this summer and beta already being out I find myself feeling that this is the last chance to get some other games cleared up so I can dedicate all my time for sc2 when it releases without any regrets game wise at least :-).

I completed dragon age not to long ago and spend the Easter holidays playing FXIII I’m not quite done yet (it’s an extremely long game for today’s standards) but I’m enjoying it quite a bid, and after I’ve completed it ill need to complete Mass effect 2 as well.

At that point I think my urge for completing other games will have settled. And I will be able to focus on what really matters SC2!

Tuesday, March 30, 2010

Playing Terran

I am testing out Terran after the reset and I am really terrible at em, just as I where in the original they just don’t seem to fit me, I do fine against lesser skilled players but as soon as they “kinda” know what they are doing I get in serious trouble.

But I’m gonna stick to the 50 wins as Terran before changing again, then im going back to 50 more wins as Zerg and then toss again.

After this round I should have a pretty decent feel for all races, and ill start focusing purely on Protoss.

All though I might do another round at the end of the beta, to get all the changes in at that point.

But I really am looking forward to getting back to Toss.

Saturday, March 27, 2010

Initial 5 matches

Hey, i Just played the first 5 initial games after the reset, with the goal of ending up in copper league (for testing how well and of which speed it would promote me and if i would eventually end up in the same place as i did before)

So i decided to have some fun with the first 5 games and here is basicly what i ended up doing.

Here are the replays for anyone wanting a bid of a laugh.

1: Drone attack, make as many drones as posible then attack (I would probally have won this one if i didn't quit)
2: Build 4 command centers and planetary fortress drop! (would also have won this if i didn't quit
3: build on my opponents creep hehe i messed up a bid here becaouse I where making the rules as I got into the match due to playing random and i where a bid slow at deciding what i wanted to do, but I did eventually get my spawning pool up in his main hehe :)
4: Cannons / Mothership only
5: mass infestors (this one was really really fun :-) and I would have won too had i not left in the end :)

Thursday, March 25, 2010

Aftermath

Well after a really late night it’s time to reflect a bid 

The brackets for the tournaments can be found: Here

I will be uploading a replay package soon including but not limited to the 3 games I played in this tournament.

Overall I am both surprised and very pleased with the amount of players both signing up and showing up to the tournament and I really hope we can keep this up, but it does pose some ogistical problems both with concerns to administration and time the tournament started at ~20:00 and ended 01:00 So that’s a 5 Hour long tournament and this is not going to work in the long run, im sure there could be cut down on some of the time if people where a bid more efficient with playing their games but that won’t cut the tournament down by 1 Hour and in my opinion it should be cut to around 2 Hours so ending at around 23:00 at least on a normal workday.

I Would suggest starting the tournament at around 19:30 and make a max number of partisipants of 32 this along with some improvements in the players attitude towards getting the games played would go along way.

Another way to go would be to split the tournament in 2 workdays but that would pose issues with some people not being able to participate on both those exact days this by my experience doesent work.

A final solution could be to make 2 separate tournaments one for gold  plat players and one for cooper  silver either on the same night or 2 different nights. (the split is of cause up for discussion especially as the leagues doesn’t seem to reflect skill correctly at the moment but this will change in the retail version of the game when they are a bid more strict with the AMM searches)

The thing I like about the last idea is that the lower league players can compete a bid more with someone on their own level and get some good games in without being completely slaughtered and discouraged from participating in a later event.

All in all a great tournament and big probs for Fafner for the hard work and for taking the time to host it :-) /cheers

Wednesday, March 24, 2010

Teamladder.dk 1 on 1 Tour – tonight

Fafner is hosting the first Dansih SC2-Beta tournament and this will be my first sc2 tournament as well and I’m looking very much forward to it.

The sign ups started 2 days ago and there are already 30 signups, this just goes to show both how many beta participants have been invited and the mere amount of interest in the game.

I Don’t have any high hopes for my own performance especially since I signed up as >erg and I am absolutely horrible at playing Zerg, but I’m just looking to have a good time and hopefully obs a lot of good games, and hopefully win at least one match but with the amount of good players its doubtful I will get very far :-)

When looking down on the signups it amazes me how many of the people I know, from earlier sc/wc3 communities and it kind of makes me a bid nostalgic, ahhh good times…!

Tuesday, March 23, 2010

When to build Drones

I’ve recently changed to playing Zerg. To get a better feeling for all the races I’m taking them one at a time, and well I suck at playing Zerg. Sure I can win with a basic roach rush but anything apart from that it gets quite messy have no idea when I’m supposed to push, when to expand when to do mostly anything, but yet the hardest part of all of them is when to produce drones, its basically the same as sc1 either produce units to defend / attack or produce workers to improve your macro and productions capabilities latter on in the game. But in sc2 you won’t have high ground advantage to save you, so it becomes even more important to know exactly what your enemy is doing at all times, because you don’t want to produce roaches for defense if the enemy is going for a more eco oriented build unless you build enough so you can actually do an attack and you don’t want to be making drones if a push is pending.

I find this balance between eco / units to be extremely difficult in sc2 and I more often then none end up building to few because im preparing for an attack that never comes until a bid latter. when I’m out eco’ed or I eco to hard and a M&M army completely punishes me for it.

Well in short I need improve my Intel-gathering, and adjust my play according to what I see or what I expect, but the error margin seems a lot smaller then in sc at least at my level of play

My first, long game

Well Games in SC2 are usually very short ending in an somewhat early/timed push or rush ending the game quite quick.

I’ve only seen a few games I would consider as long games and I finally after more then 110 solo games, had my very first long game last night, unfortunately even though it where long it where not a very high tech'ed game, it basically ended up with both of us taking each others mains out both struggling to survive my opponent taking an island expansion with his floating buildings while I where trying to get expansions around the map him flying with his medivacs with m&ms while my hydras where chasing them and the extra expansions he where trying to get up.

It where quite intense whit a lot of stuff happening all over the map, but I draw the long straw in the end it probably would have ended in my opponents favour if I didn’t have a corrupter against his planetary fortress he got up at an expansion, or if he had simply just m&m pushed me early on.

It wasn’t a pretty game a lot of mistakes on my part and most likely also on my opponents part, but at least it finally happened a long game! :-)

Thursday, March 18, 2010

High-Ground

Well I touched this subject earlier in my wall of text post about the reasons why we weren’t seeing many late game battles and one of my 4 points where about high-ground, and high-ground seems to be one of the major concerns of the sc community right now.

I fell over a great article on teamliquid.net (http://www.teamliquid.net/forum/viewmessage.php?topic_id=116142)

And it is pretty much spot on.

In other news my top 3 in unit concerns right now is:

Stalkers (Feels absolutely useless. weak dmg. output and dies incredibly fast)
Roaches (Let alone the threat of this unit forces you to take extreme counter measures also the HP/armour doesn’t feel right for Zerg.)
Marauders (Theire high hp and slow projectile is a pain)

The stalker is more of a balance issue I would love to see that unit get a higher standard dmg and a bid less extra t armoured or just completely remove the armoured bonus for that unit and just go for a fixed dmg rate.

The 2 other units I’m not sure it’s as much of a balance issue for me as it is an issue of me not feeling these units fit very well into the game

Wednesday, March 17, 2010

Sc2 Theme bar *updated*

Just an Update on the Sc2 Themed bar

Well we had a fun night with a lot of sc2 watching and foosball and of course drinking :-)
Here is a list of the different drinks my mate ended up concocting.

Mothership
Immortal
Stim-pack (shot)
Creep
Zerg rush (6 shots)
Kerrigan
Overmind (shot)
Queen of blades (Kerrigan+Overmind)
Spirit of Tassadar

So at least I got 2 names right.
Most of the drinks where pretty good, for the names I especially liked the Stim-pack shot an excellent excuse to shout “that’s the stuff”

Friday, March 12, 2010

SC2 theme bar tonight

My friend at ITU, who is also playing in the beta, have sent me an invite for a sc2 theme bar and well who could refuse such an offer he have likely conducted some new sc2 related drinks and can’t wait to find out what he have come up with,
If I where suppose to come up with some drink names it would be stuff like this:

Baneling,- small explosive shot
The swarm - big mix longdrink
Brood lord -
The Immortal - longdrink
Medivac - hehe imagining people at the bar yelling MEDIC! (TF2 style)
Hellion – Fiery shot
Proxy rush - shot
Pylon
Mothershp! – big mix longdrink

Well there are endless possibilities, those where just some that came to mind, it’s going be interesting to see if he came up with some of the same stuff or if he had a completely different approach to it :-)

Monday, March 8, 2010

Solo update

Well I am going to keep this short for once :-)

Gold League: Rank 13
42-39
Rating: 1379

I tend to win with:
An early game push just after the 2 immortal is out with zealots / stalker / sentries the mix depending on what I am up against, but the push seems to work well against all races
An early game zealot “rush” (3-4 gates)

I Lose to:
Muta's
Marine-Marauders
3-4 Gate Zealot "rushes"
Banshee rushes

Friday, March 5, 2010

Late Game.., not happening?

When thinking back on the original starcraft, some of the absolute best games I’ve had have been some of the longer games, where a game lasted from 30 min up to even an hour absolutely hectic games throughout the whole game.

In sc2 The Avg. game time is quite low I rarely get beyond the 12 min mark.
I don’t think I’ve had a game go into anything I would call a late game and the amount of games ive had where I actually got an expansion up and running without the coming push completely annihilating me can be counted on one hand, so basically Late game rarely occurs.

From my perspective there are 4 major reasons for this.

1: The Meta game hasn’t been developed yet:
Meaning if you want to get a Late game going you need I be aware of all possible timing attacks, knowing what counters it and when to scout for it, and the fact that a lot of players have no idea when they should do the timing attack it even makes countering it harder because you cant really anticipate what is going to happen at this point, There for going on an all in timing attack yourselvf hoping not to hit a hard counter seems to be the way most people approach the game because you have a larger chance for success then going in defensively and try to counter “everything”.
This will of course change as the players develops build orders and strategies for the game. So everything will become a lot more predictable.

2: Static defence is a lot weaker in SC2 then the original
I am actually biting my own tong for even writing this because I really HATED some of the static defences in the original, it where tremendously hard breaking a Terran fortification, but now it just feels like you can basically ignore it, and that isn’t fun either this needs to be balanced so its still a threat but not a complete game stopper like the original, right now it feels to weak.

3: High ground advantage:
High ground advantage is all but gone, you get some sight bonus but after the games ive had both 1 on 1 and 2 vs 2’s it really isn’t much of an advantage, the opponent gets sight almost straight away and gives 100% dmg rather then the original getting sight whenever something shoots and then having a large chance to miss.
In the old game having high ground meant something and it could turn a game around in sc2 you end up totally ignoring the high / low ground.
What i would like here is to see the old system back, this really is a way to get comebacks into a game and for watching games where comebacks are possible is a lot more fun and interesting then knowing who is going win after the first battle due to not being able to get any kind of upper hand as in high ground defence.

4: Micro not mattering enough
Its still only 3 weeks old and I’m not really writing the game of as of lacking micro or not being micro intense as I have seen other people do because there is a lot of possibilities for micro, but the problem from my point of view is that it doesn’t feel like you are getting rewarded enough for doing it.

An Example of the above problematic is I’ve had some Protoss games where I went for a 2 gate semi teching build getting around 5 zealots and 4 stalkers, when the enemy Protoss player engaged my ramp where my 5 zealots are holding position and my 4 stalkers hitting them from the high ground, but the 10 zealots still managed to get through the 2 lines of hold pos defence and after killing my zealots he could go straight to my 4 stalkers and even while attempting to micro them and get them killed off the zealots can get reinforced quite quick and even if i get the zealots killed of and 2 new zealots in pos at the ramp it feels impossible to hold back the next incoming waves / reinforcements of the other player, a 3 gate zeal stormp vs 2 gate tech zeal/stalker with high ground advantage the 2 gater should in my opinion win the battle without to much of a hassel.

And yeah i might not be the best player so my micro probably isn’t perfect but if you need absolutely perfect micro to be able to 2 gate and survive, then you are going to have short games because almost everyone will do the rush due to the difficulty required to defend.

Sorry about the wall of text I promise I will make the next posts a lot shorter :-)

Monday, March 1, 2010

Marauders and what they bring to messing up my table...!

After a few more 1 on 1's it feels like Marauders are the way to go for Terran against Protoss early game, along with marines (The new m&m's and if u got some medivacs latter in the game u got m&m&m's and that I tell you is a deadly combination!), but for this post I am going to manly focus on Marauders since they are really the ones making early game challenging as Protoss.

First let’s take a look at the units stats (for this patch at least)
Cost: 100/25
HP: 125
Type: Armored / Biological
Dmg: 10
+ 10 Dmg to Armored units
Range 6

With the extra passive ability
Concussive shell: Target hit by the Marauder is temporarily slowed

I'm not going in depth with the numbers or any of the math or nothing like that on my blog, I am sure you can find better blogs for the math-crafting, and besides the numbers are more then likely going to change in the coming beta months.

So Marauders are one of the units in the game right now I find dealing with especially.

A match against a “decent” Terran player would usually go like this:
I go for 2 gates getting some zealots and in time some stalkers to provide some defence against a possible reaper harassment and if there is a ramp for high ground defences
Then the Terran decides to attack and I get pummelled like there where no yesterday.

But why am I getting pummelled?
Well if we take a quick look at the Protoss early game units we got.
Zealots:
This unit is very much kite able especially with the slow attack of Marauders
So an all zealot army won’t stand a chance
Stalkers:
are Armored units and therefore take a huge amount of dmg from Marauders and goes down really fast, all though they also deal extra dmg to armored themselves but Marauders seems to have the upper hand especially with marines backing them up.
With a mixed army og zeals and stalkers they will just keep kiteing until my zealots are down and then finish off my stalkers.

I’ve yet to find an easy counter for this that doesn’t leave me vulnerable early game
But I have managed to eat it down a few times, but those games where just a straw away from toing the Terran’s direction when the push came.

The 3 plausible solutions to the Marauder marine rush:

1: The Choke!
Trying to keep a really tight choke (only doable at a ramp where u can use the advantage of higher ground (on low ground it gets quite a bid more messy.)
From there you can go in some different directions the immortal being the "secure choice", but you have a few other options here as well, but I would suggest getting the robotics no matter what direction you take.

2: Fast teching to Immortals
If you expect a marine & marauder rush (and well I can’t remember a Terran game where he dident go for the m&m rush)
You do have some free time at the beginning focusing really hard on your economy and teching straight for immortals only getting 2-3 zeals for the choke and 2 stalkers for an anti reaper safety and as soon as your robotic gets warped in use you’re chrono boost to get the immortals out fast because at this point your opponent will most likely be knocking at your front door.

3: Zealot Charge!
Another way to go is to get the speed upgrade for your zealots, this includes getting quite a bid more zealots then you usually would, but you shouldn’t forget your stalkers because if the timing push comes before the charge upgrade is done you want them to hold them back just a little until the charge upgrades finishes especially if u have a ramp stalkers will make the difference
This tactic requires quite a bid of gass upfront compared to going for immortals but if u get the charge before he can push in you are in a really good position to get in and win the game right there.

Well at least I have had some luck with these 3 tactics, but bare in mind that it’s only my own experiences and I am by no means a good player so I might be completely off here.

I however, even with the 3 strategies, do tend to lose quite a lot Vs Terran opponents, but then again I tend to lose quite alot to all my opponents, no matter the race :-)

Thursday, February 25, 2010

Day 2

Well my 2 day of sc2 Beta went more or less like this.

I Started off with some Vs AI games, which basically means you are on a map more or less on your own since blizzard turned the AI down in such a degree that they aren’t really playing sure making 5-7 units doing a mini attack now and again but otherwise they are completely harmless, this does however give you the possibility to try and make every single unit and building of the game and get a look at and try their abilities.

I went through most of the Terran army and quite a bid of the Zerg and Protoss armies as well, but after some time I felt my hands itching for some online action

So I decided to get my 10 placement matches done for both solo and RT 2vs2 done

In solo I ended up in the Gold League while playing as Protoss where I went 7-3, and in 2 vs 2 I ended up in the silver league with 4-6 while playing as Random.

The League structure looks like this pro > platinum > gold > silver > bronze > copper > practice, although I don’t think Pro is included in the beta yet, but seeing as how many really skilled players there are in the beta I wouldn’t be surprised to see them introduced latter in the beta.

I ended the evening with some 2 vs 2 games with 2 mates, going 2-0 and 3-0

All in all I’m having a great time with the game.

Wednesday, February 24, 2010

Sc2 Beta

Fianlly! I got it a beta key for SC2! The most anticipated game in the last decade, for me at least.

The feeling of downloading, installing and creating my account for a game I have been waiting for, for so many years, is quite unreal!, Goosebumps and small chills while the installation bar went to 100% and the countdown for the very first game went to 0... Fantastic!, even though it's "just a beta" it just felt like this is it.

The next months I am going to dedicate this blog as a dedicated SC2 Blog, sharing my experience with the beta.

I played my first few games 1x: 1 vs 1, 3x: 2 vs 2's and 1x: 1 vs 1 vs 1 ffa with 2 friends who are also participating in the beta and it felt really cool getting into the action.

When I get home from work tonight the plan is to take it easy and make 3 games vs the AI and get a good look at all the races what they got and how to get it.

Then I’m most likely going to go a bid more into the Protoss race, they seem to match my play style and well my nickname pretty much says it all!

In 2 Vs 2's I am going to stick to random to get some experience with the other races as well

If you are interested in adding me on battle.net 2.0 my nickname is AiurAdun.fighting

Regards!