Tuesday, August 31, 2010

1 month summaries part 1

A little more than 1 month have passed since the release of sc2 and I thought it would be nice with a little summary of what I have used the first month doing.

Single player:

Overall the single player experience is far better than I expected, the story is intriguing and the level design is by far the most versatile I’ve seen Blizzard create yet, and the humor had a large presence as always. Though was a great experience it was by no means perfect I found the voice acting quite clunky and there were just too many clichés, but then again that was kind of expected, since it is Blizzard we are talking about here.

I’ve played the campaign, 2½ times and I just started a new campaign playing on brutal this time around.

1 Play though where on hard, only really 2 missions that felt a little challenging and that where supernova and all in (the final mission), but then again if I had used any kind of saves while playing those two levels would have been pretty easy as well.

2 Play though where the “hurry up it’s raid night” achievement, and I completed it on ~6:10 without hurrying to much (and yes I am a complete tool and achievement whore sometimes I know!).

2½ Play through I just wanted the upgrade achievements for all building all ship, all infantry etc, etc. upgrades again the achievement whore in me.
And of course on the play though I just started I am going for the last achievements getting the 1590:1600 all through I’m not in a hurry to get it, I just do a mission now and again, especially when the ladder is to rough on me :-).

I will be doing a Multiplayer summary tomorrow or sometime in the near future.