Tuesday, March 30, 2010

Playing Terran

I am testing out Terran after the reset and I am really terrible at em, just as I where in the original they just don’t seem to fit me, I do fine against lesser skilled players but as soon as they “kinda” know what they are doing I get in serious trouble.

But I’m gonna stick to the 50 wins as Terran before changing again, then im going back to 50 more wins as Zerg and then toss again.

After this round I should have a pretty decent feel for all races, and ill start focusing purely on Protoss.

All though I might do another round at the end of the beta, to get all the changes in at that point.

But I really am looking forward to getting back to Toss.

Saturday, March 27, 2010

Initial 5 matches

Hey, i Just played the first 5 initial games after the reset, with the goal of ending up in copper league (for testing how well and of which speed it would promote me and if i would eventually end up in the same place as i did before)

So i decided to have some fun with the first 5 games and here is basicly what i ended up doing.

Here are the replays for anyone wanting a bid of a laugh.

1: Drone attack, make as many drones as posible then attack (I would probally have won this one if i didn't quit)
2: Build 4 command centers and planetary fortress drop! (would also have won this if i didn't quit
3: build on my opponents creep hehe i messed up a bid here becaouse I where making the rules as I got into the match due to playing random and i where a bid slow at deciding what i wanted to do, but I did eventually get my spawning pool up in his main hehe :)
4: Cannons / Mothership only
5: mass infestors (this one was really really fun :-) and I would have won too had i not left in the end :)

Thursday, March 25, 2010

Aftermath

Well after a really late night it’s time to reflect a bid 

The brackets for the tournaments can be found: Here

I will be uploading a replay package soon including but not limited to the 3 games I played in this tournament.

Overall I am both surprised and very pleased with the amount of players both signing up and showing up to the tournament and I really hope we can keep this up, but it does pose some ogistical problems both with concerns to administration and time the tournament started at ~20:00 and ended 01:00 So that’s a 5 Hour long tournament and this is not going to work in the long run, im sure there could be cut down on some of the time if people where a bid more efficient with playing their games but that won’t cut the tournament down by 1 Hour and in my opinion it should be cut to around 2 Hours so ending at around 23:00 at least on a normal workday.

I Would suggest starting the tournament at around 19:30 and make a max number of partisipants of 32 this along with some improvements in the players attitude towards getting the games played would go along way.

Another way to go would be to split the tournament in 2 workdays but that would pose issues with some people not being able to participate on both those exact days this by my experience doesent work.

A final solution could be to make 2 separate tournaments one for gold  plat players and one for cooper  silver either on the same night or 2 different nights. (the split is of cause up for discussion especially as the leagues doesn’t seem to reflect skill correctly at the moment but this will change in the retail version of the game when they are a bid more strict with the AMM searches)

The thing I like about the last idea is that the lower league players can compete a bid more with someone on their own level and get some good games in without being completely slaughtered and discouraged from participating in a later event.

All in all a great tournament and big probs for Fafner for the hard work and for taking the time to host it :-) /cheers

Wednesday, March 24, 2010

Teamladder.dk 1 on 1 Tour – tonight

Fafner is hosting the first Dansih SC2-Beta tournament and this will be my first sc2 tournament as well and I’m looking very much forward to it.

The sign ups started 2 days ago and there are already 30 signups, this just goes to show both how many beta participants have been invited and the mere amount of interest in the game.

I Don’t have any high hopes for my own performance especially since I signed up as >erg and I am absolutely horrible at playing Zerg, but I’m just looking to have a good time and hopefully obs a lot of good games, and hopefully win at least one match but with the amount of good players its doubtful I will get very far :-)

When looking down on the signups it amazes me how many of the people I know, from earlier sc/wc3 communities and it kind of makes me a bid nostalgic, ahhh good times…!

Tuesday, March 23, 2010

When to build Drones

I’ve recently changed to playing Zerg. To get a better feeling for all the races I’m taking them one at a time, and well I suck at playing Zerg. Sure I can win with a basic roach rush but anything apart from that it gets quite messy have no idea when I’m supposed to push, when to expand when to do mostly anything, but yet the hardest part of all of them is when to produce drones, its basically the same as sc1 either produce units to defend / attack or produce workers to improve your macro and productions capabilities latter on in the game. But in sc2 you won’t have high ground advantage to save you, so it becomes even more important to know exactly what your enemy is doing at all times, because you don’t want to produce roaches for defense if the enemy is going for a more eco oriented build unless you build enough so you can actually do an attack and you don’t want to be making drones if a push is pending.

I find this balance between eco / units to be extremely difficult in sc2 and I more often then none end up building to few because im preparing for an attack that never comes until a bid latter. when I’m out eco’ed or I eco to hard and a M&M army completely punishes me for it.

Well in short I need improve my Intel-gathering, and adjust my play according to what I see or what I expect, but the error margin seems a lot smaller then in sc at least at my level of play

My first, long game

Well Games in SC2 are usually very short ending in an somewhat early/timed push or rush ending the game quite quick.

I’ve only seen a few games I would consider as long games and I finally after more then 110 solo games, had my very first long game last night, unfortunately even though it where long it where not a very high tech'ed game, it basically ended up with both of us taking each others mains out both struggling to survive my opponent taking an island expansion with his floating buildings while I where trying to get expansions around the map him flying with his medivacs with m&ms while my hydras where chasing them and the extra expansions he where trying to get up.

It where quite intense whit a lot of stuff happening all over the map, but I draw the long straw in the end it probably would have ended in my opponents favour if I didn’t have a corrupter against his planetary fortress he got up at an expansion, or if he had simply just m&m pushed me early on.

It wasn’t a pretty game a lot of mistakes on my part and most likely also on my opponents part, but at least it finally happened a long game! :-)

Thursday, March 18, 2010

High-Ground

Well I touched this subject earlier in my wall of text post about the reasons why we weren’t seeing many late game battles and one of my 4 points where about high-ground, and high-ground seems to be one of the major concerns of the sc community right now.

I fell over a great article on teamliquid.net (http://www.teamliquid.net/forum/viewmessage.php?topic_id=116142)

And it is pretty much spot on.

In other news my top 3 in unit concerns right now is:

Stalkers (Feels absolutely useless. weak dmg. output and dies incredibly fast)
Roaches (Let alone the threat of this unit forces you to take extreme counter measures also the HP/armour doesn’t feel right for Zerg.)
Marauders (Theire high hp and slow projectile is a pain)

The stalker is more of a balance issue I would love to see that unit get a higher standard dmg and a bid less extra t armoured or just completely remove the armoured bonus for that unit and just go for a fixed dmg rate.

The 2 other units I’m not sure it’s as much of a balance issue for me as it is an issue of me not feeling these units fit very well into the game